@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 1.18 kB
JavaScript
;
import { FrequencyShifter } from "tone/build/esm/effect/FrequencyShifter";
const DEFAULTS = { frequency: 0 };
import { TypedAudioNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
class FrequencyShifterAudioParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param frequency */
this.frequency = ParamConfig.FLOAT(DEFAULTS.frequency, {
range: [0, 100],
rangeLocked: [true, false]
});
}
}
const ParamsConfig = new FrequencyShifterAudioParamsConfig();
export class FrequencyShifterAudioNode extends TypedAudioNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "frequencyShifter";
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(inputContents) {
const audioBuilder = inputContents[0];
const effect = new FrequencyShifter({
frequency: this.pv.frequency
});
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
}