@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
58 lines (57 loc) • 1.57 kB
JavaScript
;
import { FeedbackDelay } from "tone/build/esm/effect/FeedbackDelay";
const DEFAULTS = {
delayTime: 0.25,
feedback: 0.125,
maxDelay: 1
// wet: 1,
};
import { TypedAudioNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
class FeedbackDelayAudioParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param delayTime */
this.delayTime = ParamConfig.FLOAT(DEFAULTS.delayTime, {
range: [0, 1],
rangeLocked: [true, false]
});
/** @param maxDelay */
this.maxDelay = ParamConfig.FLOAT(DEFAULTS.maxDelay, {
range: [0, 1],
rangeLocked: [true, false]
});
/** @param feedback */
this.feedback = ParamConfig.FLOAT(DEFAULTS.feedback, {
range: [0, 1],
rangeLocked: [true, false]
});
}
}
const ParamsConfig = new FeedbackDelayAudioParamsConfig();
export class FeedbackDelayAudioNode extends TypedAudioNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "feedbackDelay";
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(inputContents) {
const audioBuilder = inputContents[0];
const effect = new FeedbackDelay({
delayTime: this.pv.delayTime,
maxDelay: this.pv.maxDelay,
feedback: this.pv.feedback
});
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
}