@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 996 B
TypeScript
/**
* applies a Distortion
*
*
*/
import { TypedAudioNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AudioBuilder } from '../../../core/audio/AudioBuilder';
declare class DistortionAudioParamsConfig extends NodeParamsConfig {
/** @param distortion */
distortion: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param oversample */
oversample: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class DistortionAudioNode extends TypedAudioNode<DistortionAudioParamsConfig> {
paramsConfig: DistortionAudioParamsConfig;
static type(): string;
initializeNode(): void;
cook(inputContents: AudioBuilder[]): void;
private __effect__;
private _effect;
private _createEffect;
static PARAM_CALLBACK_updateEffect(node: DistortionAudioNode): void;
private _updateEffect;
}
export {};