@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* applies a Chorus
*
*
*/
import { TypedAudioNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AudioBuilder } from '../../../core/audio/AudioBuilder';
declare class ChorusAudioParamsConfig extends NodeParamsConfig {
/** @param The frequency of the LFO. */
frequency: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** The delay of the chorus effect in ms */
delayTime: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** The depth of the chorus */
depth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class ChorusAudioNode extends TypedAudioNode<ChorusAudioParamsConfig> {
paramsConfig: ChorusAudioParamsConfig;
static type(): string;
initializeNode(): void;
cook(inputContents: AudioBuilder[]): void;
private __effect__;
private _effect;
private _createEffect;
static PARAM_CALLBACK_updateEffect(node: ChorusAudioNode): void;
private _updateEffect;
}
export {};