@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Chebyshev is a waveshaper which is good
* for making different types of distortion sounds.
* Note that odd orders sound very different from even ones,
* and order = 1 is no change.
*
*
*/
import { TypedAudioNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AudioBuilder } from '../../../core/audio/AudioBuilder';
declare class ChebyshevAudioParamsConfig extends NodeParamsConfig {
/** @param order */
order: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param oversample */
oversample: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class ChebyshevAudioNode extends TypedAudioNode<ChebyshevAudioParamsConfig> {
paramsConfig: ChebyshevAudioParamsConfig;
static type(): string;
initializeNode(): void;
cook(inputContents: AudioBuilder[]): void;
private __effect__;
private _effect;
private _createEffect;
static PARAM_CALLBACK_updateEffect(node: ChebyshevAudioNode): void;
private _updateEffect;
}
export {};