@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
94 lines (93 loc) • 2.66 kB
JavaScript
"use strict";
import { AutoWah } from "tone/build/esm/effect/AutoWah";
const DEFAULTS = {
// Q: 2,
baseFrequency: 100,
follower: 0.2,
// gain: 2,
octaves: 6,
sensitivity: 0
// wet: 1,
};
import { TypedAudioNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { effectParamsOptions } from "./utils/EffectsController";
const paramCallback = (node) => {
AutoWahAudioNode.PARAM_CALLBACK_updateEffect(node);
};
class AutoWahAudioParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param baseFrequency */
this.baseFrequency = ParamConfig.FLOAT(DEFAULTS.baseFrequency, {
range: [0, 1e3],
rangeLocked: [true, false],
...effectParamsOptions(paramCallback)
});
/** @param octaves */
this.octaves = ParamConfig.FLOAT(DEFAULTS.octaves, {
range: [0, 10],
rangeLocked: [true, false],
...effectParamsOptions(paramCallback)
});
/** @param sensitivity */
this.sensitivity = ParamConfig.FLOAT(DEFAULTS.sensitivity, {
range: [0, 1],
rangeLocked: [true, false],
...effectParamsOptions(paramCallback)
});
/** @param follower */
this.follower = ParamConfig.FLOAT(DEFAULTS.follower, {
range: [0, 1],
rangeLocked: [true, false],
...effectParamsOptions(paramCallback)
});
}
// TODO: promote filter params
}
const ParamsConfig = new AutoWahAudioParamsConfig();
export class AutoWahAudioNode extends TypedAudioNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "autoWah";
}
initializeNode() {
this.io.inputs.setCount(1);
}
cook(inputContents) {
const audioBuilder = inputContents[0];
const effect = this._effect();
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
_effect() {
return this.__effect__ = this.__effect__ || this._createEffect();
}
_createEffect() {
return new AutoWah({
baseFrequency: this.pv.baseFrequency,
octaves: this.pv.octaves,
sensitivity: this.pv.sensitivity,
// Q: this.pv.Q,
// gain: this.pv.gain,
follower: this.pv.follower
});
}
static PARAM_CALLBACK_updateEffect(node) {
node._updateEffect();
}
_updateEffect() {
const effect = this._effect();
effect.baseFrequency = this.pv.baseFrequency;
effect.octaves = this.pv.octaves;
effect.sensitivity = this.pv.sensitivity;
effect.follower = this.pv.follower;
}
}