@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* AutoWah connects a [[Follower]] to a [[Filter]].
* The frequency of the filter, follows the input amplitude curve.
*
*
*/
import { TypedAudioNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AudioBuilder } from '../../../core/audio/AudioBuilder';
declare class AutoWahAudioParamsConfig extends NodeParamsConfig {
/** @param baseFrequency */
baseFrequency: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param octaves */
octaves: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param sensitivity */
sensitivity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param follower */
follower: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class AutoWahAudioNode extends TypedAudioNode<AutoWahAudioParamsConfig> {
paramsConfig: AutoWahAudioParamsConfig;
static type(): string;
initializeNode(): void;
cook(inputContents: AudioBuilder[]): void;
private __effect__;
private _effect;
private _createEffect;
static PARAM_CALLBACK_updateEffect(node: AutoWahAudioNode): void;
private _updateEffect;
}
export {};