@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (46 loc) • 1.51 kB
JavaScript
;
import { TypedAnimNode } from "./_Base";
import { TimelineBuilder } from "../../../core/animation/TimelineBuilder";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { isBooleanTrue } from "../../../core/BooleanValue";
class RepeatAnimParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param sets if it should repeat indefinitely */
this.unlimited = ParamConfig.BOOLEAN(0);
/** @param number of times the animation should repeat */
this.count = ParamConfig.INTEGER(1, {
range: [0, 10],
visibleIf: { unlimited: 0 }
});
/** @param delay */
this.delay = ParamConfig.FLOAT(0);
/** @param sets if the animation should go back and forth at each repeat */
this.yoyo = ParamConfig.BOOLEAN(0);
}
}
const ParamsConfig = new RepeatAnimParamsConfig();
export class RepeatAnimNode extends TypedAnimNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "repeat";
}
initializeNode() {
this.io.inputs.setCount(0, 1);
}
_repeat_params() {
return {
count: isBooleanTrue(this.pv.unlimited) ? -1 : this.pv.count,
delay: this.pv.delay,
yoyo: isBooleanTrue(this.pv.yoyo)
};
}
cook(input_contents) {
const timeline_builder = input_contents[0] || new TimelineBuilder();
timeline_builder.setRepeatParams(this._repeat_params());
this.setTimelineBuilder(timeline_builder);
}
}