@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
19 lines (18 loc) • 970 B
TypeScript
/**
* A subnet to create ROP nodes
*
*/
import { Constructor, valueof } from '../../../types/GlobalTypes';
import { ParamLessBaseNetworkAnimNode } from './_BaseManager';
import { NodeContext, NetworkNodeType } from '../../poly/NodeContext';
import { RopNodeChildrenMap } from '../../poly/registers/nodes/Rop';
import { BaseRopNodeType } from '../rop/_Base';
import { NodeCreateOptions } from '../utils/hierarchy/ChildrenController';
export declare class RenderersNetworkAnimNode extends ParamLessBaseNetworkAnimNode {
static type(): NetworkNodeType;
protected _childrenControllerContext: NodeContext;
createNode<S extends keyof RopNodeChildrenMap>(node_class: S, options?: NodeCreateOptions): RopNodeChildrenMap[S];
createNode<K extends valueof<RopNodeChildrenMap>>(node_class: Constructor<K>, options?: NodeCreateOptions): K;
children(): BaseRopNodeType[];
nodesByType<K extends keyof RopNodeChildrenMap>(type: K): RopNodeChildrenMap[K][];
}