@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
55 lines (54 loc) • 3.14 kB
TypeScript
/**
* Value of the property the animation will be animated to
*
*
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
export declare enum AnimPropertyValueNodeMode {
CUSTOM = "custom",
FROM_SCENE_GRAPH = "from scene graph",
FROM_NODE = "from node"
}
declare class PropertyValueAnimParamsConfig extends NodeParamsConfig {
/** @param mode */
mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param if set to a Polygonjs node, this is the node path */
nodePath: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
/** @param if set to a THREE object, this is a mask to find the objects */
objectMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param print the object matching the objectMask, to help debugging */
printResolve: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
overridePropertyName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
propertyName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param size of the parameter to animate */
size: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param value for a float */
value1: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param value for a vector2 */
value2: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>;
/** @param value for a vector3 */
value3: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param value for a vector3 as color */
color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
/** @param value for a vector4 */
value4: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR4>;
/** @param when using vector3, use toggle on it should be a color */
asColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class PropertyValueAnimNode extends TypedAnimNode<PropertyValueAnimParamsConfig> {
paramsConfig: PropertyValueAnimParamsConfig;
static type(): string;
initializeNode(): void;
cook(inputContents: TimelineBuilder[]): Promise<void>;
setMode(targetType: AnimPropertyValueNodeMode): void;
private _prepareTimelineBuilder;
private _prepareTimebuilderCustom;
private _prepareTimebuilderFromSceneGraph;
private _prepareTimebuilderFromNode;
static PARAM_CALLBACK_printResolve(node: PropertyValueAnimNode): void;
private _foundObjectFromSceneGraph;
private printResolve;
}
export {};