@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 1.38 kB
TypeScript
/**
* A subnet to create POST PROCESS nodes
*
*/
import { Constructor, valueof } from '../../../types/GlobalTypes';
import { BaseNetworkAnimNode } from './_BaseManager';
import { NetworkNodeType, NodeContext } from '../../poly/NodeContext';
import { PostNodeChildrenMap } from '../../poly/registers/nodes/Post';
import { BasePostProcessNodeType } from '../post/_Base';
import { DisplayNodeController } from '../utils/DisplayNodeController';
import { EffectComposerController, PostProcessNetworkParamsConfig } from '../post/utils/EffectComposerController';
import { NodeCreateOptions } from '../utils/hierarchy/ChildrenController';
export declare class PostProcessNetworkAnimNode extends BaseNetworkAnimNode<PostProcessNetworkParamsConfig> {
paramsConfig: PostProcessNetworkParamsConfig;
static type(): NetworkNodeType;
readonly effectsComposerController: EffectComposerController;
readonly displayNodeController: DisplayNodeController;
protected _childrenControllerContext: NodeContext;
createNode<S extends keyof PostNodeChildrenMap>(node_class: S, options?: NodeCreateOptions): PostNodeChildrenMap[S];
createNode<K extends valueof<PostNodeChildrenMap>>(node_class: Constructor<K>, options?: NodeCreateOptions): K;
children(): BasePostProcessNodeType[];
nodesByType<K extends keyof PostNodeChildrenMap>(type: K): PostNodeChildrenMap[K][];
}