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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedAnimNode } from "./_Base"; import { TimelineBuilder } from "../../../core/animation/TimelineBuilder"; import { AnimationPosition, ANIMATION_POSITION_MODES, ANIMATION_POSITION_RELATIVE_TOS } from "../../../core/animation/Position"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; class PositionAnimParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param sets the mode of the position. It can either be relative or absolute */ this.mode = ParamConfig.INTEGER(0, { menu: { entries: ANIMATION_POSITION_MODES.map((name, value) => { return { name, value }; }) } }); /** @param if sets to relative, sets if it is relative to the start or end */ this.relativeTo = ParamConfig.INTEGER(0, { menu: { entries: ANIMATION_POSITION_RELATIVE_TOS.map((name, value) => { return { name, value }; }) } }); /** @param offset */ this.offset = ParamConfig.FLOAT(0); } } const ParamsConfig = new PositionAnimParamsConfig(); export class PositionAnimNode extends TypedAnimNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "position"; } initializeNode() { this.io.inputs.setCount(0, 1); } setMode(mode) { this.p.mode.set(ANIMATION_POSITION_MODES.indexOf(mode)); } setRelativeTo(relativeTo) { this.p.relativeTo.set(ANIMATION_POSITION_RELATIVE_TOS.indexOf(relativeTo)); } cook(input_contents) { const timeline_builder = input_contents[0] || new TimelineBuilder(); const position = new AnimationPosition(); position.setMode(ANIMATION_POSITION_MODES[this.pv.mode]); position.setRelativeTo(ANIMATION_POSITION_RELATIVE_TOS[this.pv.relativeTo]); position.setOffset(this.pv.offset); timeline_builder.setPosition(position); this.setTimelineBuilder(timeline_builder); } }