@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
42 lines (41 loc) • 2.11 kB
TypeScript
/**
* shows controls to play, reset and seek an animation setup
*
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AnimType } from '../../poly/registers/nodes/types/Anim';
declare class PlayAnimParamsConfig extends NodeParamsConfig {
/** @param play the animations */
play: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
/** @param pause the animations */
pause: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
/** @param reset the animations */
reset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>;
/** @param sets if the animations created can be stopped when a new animation in generated on the same property */
stoppable: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param toggle to see debug infos printed in the console */
debug: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param seek */
seek: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class PlayAnimNode extends TypedAnimNode<PlayAnimParamsConfig> {
paramsConfig: PlayAnimParamsConfig;
gsap: typeof gsap | undefined;
static type(): AnimType;
initializeNode(): void;
cook(inputContents: TimelineBuilder[]): void;
private _timeline;
timelineBuilder(inputIndex: number): Promise<TimelineBuilder | undefined>;
private _playFromInput;
play(): Promise<void>;
reset(): Promise<void>;
pause(): Promise<void>;
seek(): Promise<void>;
static PARAM_CALLBACK_play(node: PlayAnimNode): void;
static PARAM_CALLBACK_pause(node: PlayAnimNode): void;
static PARAM_CALLBACK_reset(node: PlayAnimNode): void;
static PARAM_CALLBACK_seek(node: PlayAnimNode): void;
}
export {};