@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Merge animation properties
*
* @remarks
* Animation properties can be set to either run at the same time, or one after the other.
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare enum MergeMode {
ALL_TOGETHER = "play all together",
ONE_AT_A_TIME = "play one at a time"
}
export declare const EASING_ANIM_MERGE_MODES: MergeMode[];
declare class MergeAnimParamsConfig extends NodeParamsConfig {
/** @param mode (at the same time or one after the other) */
mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param offset if run one after the other */
offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param override the position */
overridePositions: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param number of inputs that this node can merge animations from */
inputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class MergeAnimNode extends TypedAnimNode<MergeAnimParamsConfig> {
readonly paramsConfig: MergeAnimParamsConfig;
static type(): string;
initializeNode(): void;
cook(inputContents: TimelineBuilder[]): void;
private _updateTimelineBuilder;
private _setPlayAllTogether;
private _setPlayOneAtATime;
private _callbackUpdateInputsCount;
static PARAM_CALLBACK_setInputsCount(node: MergeAnimNode): void;
}
export {};