@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Sets easing of animation property
*
*
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { AnimNodeEasing, InOutMode } from '../../../core/animation/Constant';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { AnimType } from '../../poly/registers/nodes/types/Anim';
declare class EasingAnimParamsConfig extends NodeParamsConfig {
/** @param name of easing */
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param defines if the easing is 'in', 'out' or 'in-out' */
inOut: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class EasingAnimNode extends TypedAnimNode<EasingAnimParamsConfig> {
readonly paramsConfig: EasingAnimParamsConfig;
static type(): AnimType;
initializeNode(): void;
setEasing(mode: AnimNodeEasing): void;
setInOut(inOut: InOutMode): void;
static easingFullName(node: EasingAnimNode): string;
cook(input_contents: TimelineBuilder[]): void;
}
export {};