@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
58 lines (57 loc) • 2.13 kB
TypeScript
import { WebGLRenderer } from 'three';
import { OnProgressUpdateCallback } from '../../nodes/manager/utils/Scene/LoadProgress';
import { PolyScene } from '../../scene/PolyScene';
import { BaseViewerType } from '../../viewers/_Base';
import { SceneJsonExporterData } from '../json/export/Scene';
import { ConfigureSceneCallback, SerializerOptions } from '../json/import/Scene';
export interface LoadSceneOptions {
onProgress?: OnProgressUpdateCallback;
}
export type LoadScene = (options: LoadSceneOptions) => void;
interface ImportCommonOptions extends LoadSceneOptions {
domElement?: HTMLElement | string;
sceneName: string;
configureScene?: ConfigureSceneCallback;
assetUrls?: string[];
}
export interface SceneDataImportOptions extends ImportCommonOptions {
sceneData: SceneJsonExporterData;
autoPlay?: boolean;
createViewer?: boolean;
renderer?: WebGLRenderer;
cameraMaskOverride?: string;
serializers?: SerializerOptions;
}
export type LoadSceneData = (options: SceneDataImportOptions) => void;
export interface SceneDataImportOptionsOnly {
sceneData: SceneJsonExporterData;
}
export interface SceneLoadReturnData {
scene: PolyScene;
viewer: BaseViewerType | undefined;
}
export declare class ScenePlayerImporter {
private options;
private _scene;
private _viewer;
private _onLoadCompleteCalled;
private _onCameraCreatorNodeLoadedResolve;
private _progress;
constructor(options: SceneDataImportOptions);
static loadSceneData(options: SceneDataImportOptions): Promise<SceneLoadReturnData>;
private _onLoadComplete;
private _viewerMarkedAsReady;
private _markViewerAsReady;
private _sceneMarkedAsReady;
private _markSceneAsReady;
private _onNodesCookProgress;
private _watchNodesProgress;
loadScene(options?: SerializerOptions): Promise<PolyScene>;
private _domElement;
private _dispatchEvent;
protected _debug(arg0: any): void;
protected _debug2(arg0: any, arg1: any): void;
protected static _debug(arg0: any): void;
protected static _debug2(arg0: any, arg1: any): void;
}
export {};