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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { ObjectNamedFunction6, ObjectNamedFunction1 } from "./_Base"; import { getWFCSolver, getWFCBuilder } from "../../core/wfc/WFCRegister"; import { Poly } from "../Poly"; export class setWFCSoftConstraint extends ObjectNamedFunction6 { static type() { return "setWFCSoftConstraint"; } func(object, floorId, quadId, tileId, rotation, quadSeed, configSeed) { const solver = getWFCSolver(object); if (!solver) { Poly.warn("setWFCSoftConstraint: no solver found"); return; } return solver.addSoftContraint({ object, floorId, quadId, tileId, rotation, // stepsCount: -1, quadSeed, configSeed }); } } export class WFCBuild extends ObjectNamedFunction1 { static type() { return "WFCBuild"; } func(builderObject, solverObject) { const builder = getWFCBuilder(builderObject); const solver = getWFCSolver(solverObject); if (!(builder && solver)) { if (!solver) { Poly.warn("WFCBuild: no solver found"); } else { Poly.warn("WFCBuild: no builder found"); } return; } return builder.update(builderObject, solverObject); } }