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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Object3D } from 'three'; import { ObjectNamedFunction6, ObjectNamedFunction1 } from './_Base'; import { NeighbourIndex } from '../../core/geometry/modules/quad/graph/QuadGraphCommon'; export declare class setWFCSoftConstraint extends ObjectNamedFunction6<[number, number, string, number, number, number]> { static type(): string; func(object: Object3D, floorId: number, quadId: number, tileId: string, rotation: NeighbourIndex, quadSeed: number, configSeed: number): void; } export declare class WFCBuild extends ObjectNamedFunction1<[Object3D]> { static type(): string; func(builderObject: Object3D, solverObject: Object3D): void; }