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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Object3D, Texture, Vector4 } from 'three'; import { ObjectNamedFunction1, ObjectNamedFunction2 } from './_Base'; export declare class trackFace extends ObjectNamedFunction1<[Texture]> { static type(): string; func(object3D: Object3D, texture: Texture): void; } export declare class trackFaceGetLandmarks extends ObjectNamedFunction2<[number, Vector4[]]> { static type(): string; func(object3D: Object3D, faceIndex: number, target: Vector4[]): Vector4[]; }