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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Vector2, Vector3, Vector4 } from 'three'; import { NamedFunction2 } from './_Base'; export declare function _sizzleVec2(src: Vector2, target: Vector2): Vector2; export declare function _sizzleVec3XY(src: Vector3, target: Vector2): Vector2; export declare class sizzleVec3XY extends NamedFunction2<[Vector3, Vector2]> { static type(): string; func: typeof _sizzleVec3XY; } export declare function _sizzleVec3XZ(src: Vector3, target: Vector2): Vector2; export declare class sizzleVec3XZ extends NamedFunction2<[Vector3, Vector2]> { static type(): string; func: typeof _sizzleVec3XZ; } export declare function _sizzleVec3YZ(src: Vector3, target: Vector2): Vector2; export declare class sizzleVec3YZ extends NamedFunction2<[Vector3, Vector2]> { static type(): string; func: typeof _sizzleVec3YZ; } export declare class sizzleVec4XYZ extends NamedFunction2<[Vector4, Vector3]> { static type(): string; func(src: Vector4, target: Vector3): Vector3; } export declare class sizzleVec4XYZArray extends NamedFunction2<[Vector4[], Vector3[]]> { static type(): string; func(src: Vector4[], target: Vector3[]): Vector3[]; } export declare class sizzleVec4WArray extends NamedFunction2<[Vector4[], number[]]> { static type(): string; func(src: Vector4[], target: number[]): number[]; }