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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Object3D } from 'three'; import { ObjectNamedFunction0, ObjectNamedFunction1 } from './_Base'; export declare class setPlayerInput extends ObjectNamedFunction1<[boolean]> { static type(): string; func(object3D: Object3D, stopEventsPropagation: boolean): void; } export declare class getPlayerInputDataLeft extends ObjectNamedFunction0 { static type(): string; func(object3D: Object3D): boolean; } export declare class getPlayerInputDataRight extends ObjectNamedFunction0 { static type(): string; func(object3D: Object3D): boolean; } export declare class getPlayerInputDataForward extends ObjectNamedFunction0 { static type(): string; func(object3D: Object3D): boolean; } export declare class getPlayerInputDataBackward extends ObjectNamedFunction0 { static type(): string; func(object3D: Object3D): boolean; } export declare class getPlayerInputDataRun extends ObjectNamedFunction0 { static type(): string; func(object3D: Object3D): boolean; } export declare class getPlayerInputDataJump extends ObjectNamedFunction0 { static type(): string; func(object3D: Object3D): boolean; }