@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.14 kB
TypeScript
import { Object3D } from 'three';
import { ObjectNamedFunction0, ObjectNamedFunction1 } from './_Base';
export declare class setPlayerInput extends ObjectNamedFunction1<[boolean]> {
static type(): string;
func(object3D: Object3D, stopEventsPropagation: boolean): void;
}
export declare class getPlayerInputDataLeft extends ObjectNamedFunction0 {
static type(): string;
func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataRight extends ObjectNamedFunction0 {
static type(): string;
func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataForward extends ObjectNamedFunction0 {
static type(): string;
func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataBackward extends ObjectNamedFunction0 {
static type(): string;
func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataRun extends ObjectNamedFunction0 {
static type(): string;
func(object3D: Object3D): boolean;
}
export declare class getPlayerInputDataJump extends ObjectNamedFunction0 {
static type(): string;
func(object3D: Object3D): boolean;
}