@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
15 lines (14 loc) • 693 B
TypeScript
import { Vector2, Vector3 } from 'three';
import { NamedFunction4 } from './_Base';
export declare class SDFRevolutionX extends NamedFunction4<[Vector3, Vector3, number, Vector2]> {
static type(): string;
func(p: Vector3, center: Vector3, o: number, target: Vector2): Vector2;
}
export declare class SDFRevolutionY extends NamedFunction4<[Vector3, Vector3, number, Vector2]> {
static type(): string;
func(p: Vector3, center: Vector3, o: number, target: Vector2): Vector2;
}
export declare class SDFRevolutionZ extends NamedFunction4<[Vector3, Vector3, number, Vector2]> {
static type(): string;
func(p: Vector3, center: Vector3, o: number, target: Vector2): Vector2;
}