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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Vector2, Vector3 } from 'three'; import { NamedFunction4 } from './_Base'; export declare class SDFRevolutionX extends NamedFunction4<[Vector3, Vector3, number, Vector2]> { static type(): string; func(p: Vector3, center: Vector3, o: number, target: Vector2): Vector2; } export declare class SDFRevolutionY extends NamedFunction4<[Vector3, Vector3, number, Vector2]> { static type(): string; func(p: Vector3, center: Vector3, o: number, target: Vector2): Vector2; } export declare class SDFRevolutionZ extends NamedFunction4<[Vector3, Vector3, number, Vector2]> { static type(): string; func(p: Vector3, center: Vector3, o: number, target: Vector2): Vector2; }