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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Object3D, Material, Vector2, Vector4, Camera, Color } from 'three'; import { NamedFunction2, ObjectNamedFunction5 } from './_Base'; export declare class cursorToUv extends NamedFunction2<[Vector2, Vector2]> { static type(): string; func(cursor: Vector2, target: Vector2): Vector2; } export declare class renderPixel extends ObjectNamedFunction5<[Material, Camera, Color, Vector2, Vector4]> { static type(): string; private _renderPixelController; func(object3D: Object3D, material: Material | null, camera: Camera, backgroundColor: Color, uv: Vector2, target: Vector4): Vector4; }