@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
11 lines (10 loc) • 600 B
TypeScript
import { Object3D, Vector3, Matrix4 } from 'three';
import { NamedFunction5, ObjectNamedFunction4 } from './_Base';
export declare class setObjectPolarTransform extends ObjectNamedFunction4<[Vector3, number, number, number]> {
static type(): string;
func(object3D: Object3D, center: Vector3, longitude: number, latitude: number, depth: number): void;
}
export declare class polarTransform extends NamedFunction5<[Vector3, number, number, number, Matrix4]> {
static type(): string;
func(center: Vector3, longitude: number, latitude: number, depth: number, target: Matrix4): Matrix4;
}