@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
12 lines (11 loc) • 550 B
TypeScript
import { Object3D } from 'three';
import { ObjectNamedFunction0, ObjectNamedFunction1 } from './_Base';
import { GPUComputationConfigRef } from '../../core/particles/gpuCompute/GPUComputationRenderer';
export declare class particlesSystemReset extends ObjectNamedFunction0 {
static type(): string;
func(object3D: Object3D): void;
}
export declare class particlesSystemStepSimulation extends ObjectNamedFunction1<[GPUComputationConfigRef]> {
static type(): string;
func(object3D: Object3D, configRef: GPUComputationConfigRef): void;
}