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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { NamedFunction1 } from "./_Base"; export function dummyReadRefVal(value) { } function _getNode(scene, nodePath) { dummyReadRefVal(scene.graphNodesController.pathRef(nodePath).value); const node = scene.node(nodePath); if (!node) { return; } return node; } export class getNode extends NamedFunction1 { static type() { return "getNode"; } func(nodePath) { return _getNode(this.scene, nodePath); } }