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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Matrix4, Vector3 } from 'three'; import { NamedFunction2, NamedFunction3, NamedFunction4 } from './_Base'; export declare class matrix4LookAt extends NamedFunction4<[Vector3, Vector3, Vector3, Matrix4]> { static type(): string; func(eye: Vector3, lookAtTarget: Vector3, up: Vector3, target: Matrix4): Matrix4; } export declare class matrix4MakeTranslation extends NamedFunction2<[Vector3, Matrix4]> { static type(): string; func(t: Vector3, target: Matrix4): Matrix4; } export declare class matrix4Multiply extends NamedFunction3<[Matrix4, Matrix4, Matrix4]> { static type(): string; func(m1: Matrix4, m2: Matrix4, target: Matrix4): Matrix4; }