@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
18 lines (17 loc) • 616 B
TypeScript
import { NamedFunction1 } from './_Base';
export declare class andArrays extends NamedFunction1<[Array<boolean[]>]> {
static type(): string;
func(arrays: Array<boolean[]>): boolean;
}
export declare class andBooleans extends NamedFunction1<[boolean[]]> {
static type(): string;
func(arrays: boolean[]): boolean;
}
export declare class orArrays extends NamedFunction1<[Array<boolean[]>]> {
static type(): string;
func(arrays: Array<boolean[]>): boolean;
}
export declare class orBooleans extends NamedFunction1<[boolean[]]> {
static type(): string;
func(arrays: boolean[]): boolean;
}