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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Object3D } from 'three'; import { ObjectNamedFunction2 } from './_Base'; export declare class getObject extends ObjectNamedFunction2<[boolean, string]> { static type(): string; func(object3D: Object3D, getCurrentObject: boolean, mask: string): Object3D<import("three").Object3DEventMap> | import("../../core/geometry/ObjectContent").ObjectContent<import("../../core/geometry/ObjectContent").CoreObjectType>; }