@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
15 lines (14 loc) • 699 B
TypeScript
import { Object3D, Quaternion, Vector3 } from 'three';
import { ObjectNamedFunction2 } from './_Base';
export declare class getPointInstancePosition extends ObjectNamedFunction2<[number, Vector3]> {
static type(): string;
func(object3D: Object3D, ptnum: number, target: Vector3): Vector3;
}
export declare class getPointInstanceQuaternion extends ObjectNamedFunction2<[number, Quaternion]> {
static type(): string;
func(object3D: Object3D, ptnum: number, target: Quaternion): Quaternion;
}
export declare class getPointInstanceScale extends ObjectNamedFunction2<[number, Vector3]> {
static type(): string;
func(object3D: Object3D, ptnum: number, target: Vector3): Vector3;
}