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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Object3D, Quaternion, Vector3 } from 'three'; import { ObjectNamedFunction2 } from './_Base'; export declare class getPointInstancePosition extends ObjectNamedFunction2<[number, Vector3]> { static type(): string; func(object3D: Object3D, ptnum: number, target: Vector3): Vector3; } export declare class getPointInstanceQuaternion extends ObjectNamedFunction2<[number, Quaternion]> { static type(): string; func(object3D: Object3D, ptnum: number, target: Quaternion): Quaternion; } export declare class getPointInstanceScale extends ObjectNamedFunction2<[number, Vector3]> { static type(): string; func(object3D: Object3D, ptnum: number, target: Vector3): Vector3; }