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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Camera, Object3D, Vector2 } from 'three'; import { NamedFunction0, ObjectNamedFunction2, ObjectNamedFunction3, ObjectNamedFunction4 } from './_Base'; export declare class setPerspectiveCameraFov extends ObjectNamedFunction3<[number, number, boolean]> { static type(): string; func(object3D: Object3D, fov: number, lerp: number, updateProjectionMatrix: boolean): void; } export declare class setPerspectiveCameraNearFar extends ObjectNamedFunction4<[number, number, number, boolean]> { static type(): string; func(object3D: Object3D, near: number, far: number, lerp: number, updateProjectionMatrix: boolean): void; } export declare class getDefaultCamera extends NamedFunction0 { static type(): string; func(): Camera; } export declare class setCameraViewOffset extends ObjectNamedFunction2<[Vector2, Vector2]> { static type(): string; func(object3D: Object3D, min: Vector2, max: Vector2): void; }