@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Returns the names of objects created by a node.
*
* @remarks
* It takes 1 arguments.
*
* `objectNames(input_index_or_node_path)`
*
* - `input_index_or_node_path` the path to a node, or input index
*
* ## Usage
*
* - `objectNames(0)` - returns the names of objects in the input node.
* - `objectNames('/geo/merge1')` - returns the names of objects in the node /geo/merge1
*
*/
import { BaseMethodFindDependencyArgs } from './_Base';
import { BaseMethod } from './_Base';
import { MethodDependency } from '../MethodDependency';
export declare class ObjectNamesExpression extends BaseMethod {
static requiredArguments(): string[][];
findDependency(args: BaseMethodFindDependencyArgs): MethodDependency | null;
processArguments(args: any[]): Promise<string[]>;
}