@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Returns the centroid of a geometry, or the component of the centroid.
*
* @remarks
* It takes 1 or 2 arguments.
*
* `centroid(input_index_or_node_path, vector_component)`
*
* - `input_index_or_node_path` is a number or a string
* - `vector_component` is a string, either 'x', 'y' or 'z'
*
* ## Usage
*
* - `centroid(0)` - returns the centroid of the input node, as a THREE.Box3
* - `centroid('/geo1/box')` - returns the centroid of the node /geo1/box, as a THREE.Box3
* - `centroid('/geo1/box', 'x')` - returns the x component of centroid of the bbox, as a number
*
*/
import { BaseMethodFindDependencyArgs } from './_Base';
import { BaseMethod } from './_Base';
import { MethodDependency } from '../MethodDependency';
import { Vector3 } from 'three';
export declare class CentroidExpression extends BaseMethod {
static requiredArguments(): string[][];
findDependency(args: BaseMethodFindDependencyArgs): MethodDependency | null;
processArguments(args: any[]): Promise<number | Vector3>;
}