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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Returns the bbox of a geometry, or a component of the bbox. * * @remarks * It takes 1, 2 or 3 arguments. * * `bbox(input_index_or_node_path, bbox_vector, vector_component)` * * - `input_index_or_node_path` is a number or a string * - `bbox_vector` is a string, either 'min' or 'max' * - `vector_component` is a string, either 'x', 'y' or 'z' * * ## Usage * * - `bbox(0)` - returns the bbox of the input node, as a THREE.Box3 * - `bbox('/geo1/box')` - returns the bbox of the node /geo1/box, as a THREE.Box3 * - `bbox('/geo1/box', 'min')` - returns the min vector of the bbox, as a THREE.Vector3 * - `bbox('/geo1/box', 'min', 'x')` - returns the x component of min vector of the bbox, as a number * */ import { BaseMethodFindDependencyArgs } from './_Base'; import { BaseMethod } from './_Base'; import { MethodDependency } from '../MethodDependency'; import { Vector3, Box3 } from 'three'; export declare class BboxExpression extends BaseMethod { static requiredArguments(): string[][]; findDependency(args: BaseMethodFindDependencyArgs): MethodDependency | null; processArguments(args: any[]): Promise<number | Vector3 | Box3>; private _get_value_from_container; }