@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
8 lines (7 loc) • 933 B
TypeScript
import { Mesh, MeshBasicMaterial, BoxGeometry, Object3D } from 'three';
export declare function createDefaultEmptyTileObject(): import("three").LineSegments<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
export declare function createDefaultErrorTileObject(): Mesh<BoxGeometry, MeshBasicMaterial, import("three").Object3DEventMap>;
export declare function createDefaultUnresolvedTileObject(): Mesh<BoxGeometry, MeshBasicMaterial, import("three").Object3DEventMap>;
export declare function addEmptyTileObjectAttributes(object: Object3D): Object3D<import("three").Object3DEventMap>;
export declare function addErrorTileObjectAttributes(object: Object3D): Object3D<import("three").Object3DEventMap>;
export declare function addUnresolvedTileObjectAttributes(object: Object3D): Object3D<import("three").Object3DEventMap>;