@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 950 B
TypeScript
import { Object3D, Group } from 'three';
import { QuadObject } from '../geometry/modules/quad/QuadObject';
import { WFCBuilderSopNode } from '../../engine/nodes/sop/WFCBuilder';
import { CoreObjectType, ObjectContent } from '../geometry/ObjectContent';
interface WFCBuilderOptions {
node: WFCBuilderSopNode;
quadObject: QuadObject;
tileAndRuleObjects: Object3D[];
tileHeight: number;
}
export declare class WFCBuilder {
private _node;
private _quadObject;
private _tileObjects;
private _tileHeight;
private _tilesCollection;
private _primitivesCount;
constructor(options: WFCBuilderOptions);
createObjects(): Group<import("three").Object3DEventMap>;
update(builderObject: Object3D, solverObject: ObjectContent<CoreObjectType>): void;
private _createObjects;
private _processTileConfigs;
private _convertTileConfig;
private _convertTileConfigs;
private _tileObject;
}
export {};