@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
17 lines (16 loc) • 556 B
TypeScript
import { WebGLRenderer } from 'three';
import { PolyScene } from '../../../engine/scene/PolyScene';
export declare class CoreWebXRAREstimatedLightController {
static ATTRIB_NAME: {
IS_ESTIMATED_LIGHT: string;
IS_DEFAULT_LIGHTS_PARENT: string;
APPLY_ENV: string;
APPLY_LIGHT_PROBE: string;
APPLY_DIR_LIGHT: string;
};
initialize(scene: PolyScene, renderer: WebGLRenderer): void;
private _estimatedLightSourceObject;
private _estimatedLight;
private _initEstimatedLight;
dispose(): void;
}