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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { WebGLRenderer } from 'three'; import { PolyScene } from '../../../engine/scene/PolyScene'; export declare class CoreWebXRAREstimatedLightController { static ATTRIB_NAME: { IS_ESTIMATED_LIGHT: string; IS_DEFAULT_LIGHTS_PARENT: string; APPLY_ENV: string; APPLY_LIGHT_PROBE: string; APPLY_DIR_LIGHT: string; }; initialize(scene: PolyScene, renderer: WebGLRenderer): void; private _estimatedLightSourceObject; private _estimatedLight; private _initEstimatedLight; dispose(): void; }