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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/// <reference types="webxr" /> import { Vector3, Matrix4, Quaternion, WebGLRenderer, Camera } from 'three'; import { PolyScene } from '../../../engine/scene/PolyScene'; import { CoreWebXRARControllerOptions } from './CommonAR'; import { BaseCoreWebXRController, OnWebXRSessionStartedCallback } from '../_BaseCoreWebXRController'; export declare class CoreWebXRARController extends BaseCoreWebXRController { protected options: CoreWebXRARControllerOptions; private hitTestSource; private hitTestSourceRequested; private _hitDetected; private _hitMatrix; private _hitPosition; private _hitQuaternion; constructor(scene: PolyScene, renderer: WebGLRenderer, camera: Camera, canvas: HTMLCanvasElement, options: CoreWebXRARControllerOptions); createButton(): HTMLElement; attachButton(parentElement: HTMLElement, buttonElement: HTMLElement): void; requestSession(sessionInit: XRSessionInit, onSessionStarted: OnWebXRSessionStartedCallback): Promise<void | undefined>; private _estimatedLightController; private _previousSceneBackground; protected _onSessionStart(): void; protected _onSessionEnd(): void; hitMatrix(target: Matrix4): void; hitPosition(target: Vector3): void; hitQuaternion(target: Quaternion): void; hitDetected(): boolean; process(frame?: XRFrame): void; private _resolveHit; }