@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 1.84 kB
TypeScript
import { CoreObjectType, ObjectContent } from '../geometry/ObjectContent';
import { Vector3 } from 'three';
export declare enum SoftBodyIdAttribute {
SOLVER_NODE = "SoftBodyIdAttribute_node",
EMBED_HIGH_RES_NODE = "SoftBodyIdAttribute_embedHighResNode",
EPHEMERAL_ID = "SoftBodyIdAttribute_ephemeralId"
}
export declare enum SoftBodyCommonAttribute {
HIGH_RES_SKINNING_LOOKUP_SPACING = "SoftBodyAttribute_highResSkinningLookupSpacing",
HIGH_RES_SKINNING_LOOKUP_PADDING = "SoftBodyAttribute_highResSkinningLookupPadding"
}
type SoftBodyAttribute = SoftBodyCommonAttribute | SoftBodyIdAttribute;
export declare class CoreSoftBodyBaseAttribute {
protected static _setVector3(object: ObjectContent<CoreObjectType>, attribName: SoftBodyAttribute, value: Vector3): void;
protected static _getVector3(object: ObjectContent<CoreObjectType>, attribName: SoftBodyAttribute, target: Vector3): void;
protected static _setNumber(object: ObjectContent<CoreObjectType>, attribName: SoftBodyAttribute, value: number): void;
protected static _getNumber(object: ObjectContent<CoreObjectType>, attribName: SoftBodyAttribute, defaultValue: number): number;
}
export declare class CoreSoftBodyAttribute extends CoreSoftBodyBaseAttribute {
static setTetEmbedHighResNodeId(object: ObjectContent<CoreObjectType>, value: number): void;
static getTetEmbedHighResNodeId(object: ObjectContent<CoreObjectType>): number;
static setHighResSkinningLookupSpacing(object: ObjectContent<CoreObjectType>, value: number): void;
static getHighResSkinningLookupSpacing(object: ObjectContent<CoreObjectType>): number;
static setHighResSkinningLookupPadding(object: ObjectContent<CoreObjectType>, value: number): void;
static getHighResSkinningLookupPadding(object: ObjectContent<CoreObjectType>): number;
}
export {};