@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
29 lines (28 loc) • 951 B
TypeScript
import { Object3D, Scene, Camera } from 'three';
import { CSS2DObject } from './CSS2DObject';
export interface CSS2DParameters {
element?: HTMLElement;
}
export declare class CSS2DRenderer {
private _width;
private _height;
private _widthHalf;
private _heightHalf;
private dataByObject;
domElement: HTMLElement;
appendedObjects: Set<CSS2DObject>;
objectsToRender: Set<CSS2DObject>;
objectsToRemove: Set<CSS2DObject>;
constructor(parameters?: CSS2DParameters);
getSize(): {
width: number;
height: number;
};
render(scene: Scene, camera: Camera): void;
private removeElementsDeletedFromSceneGraph;
setSize(width: number, height: number): void;
renderObject(object: Object3D, scene: Scene, camera: Camera): void;
getDistanceToSquared(object1: Object3D, object2: Object3D): number;
filterAndFlatten(scene: Scene): CSS2DObject[];
zOrder(scene: Scene): void;
}