@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
50 lines (49 loc) • 1.73 kB
JavaScript
"use strict";
import { BlendFunction } from "postprocessing";
const BLEND_FUNCTION_BY_NAME = [
{ SKIP: BlendFunction.SKIP },
{ SET: BlendFunction.SET },
{ ADD: BlendFunction.ADD },
{ ALPHA: BlendFunction.ALPHA },
{ AVERAGE: BlendFunction.AVERAGE },
{ COLOR: BlendFunction.COLOR },
{ COLOR_BURN: BlendFunction.COLOR_BURN },
{ COLOR_DODGE: BlendFunction.COLOR_DODGE },
{ DARKEN: BlendFunction.DARKEN },
{ DIFFERENCE: BlendFunction.DIFFERENCE },
{ DIVIDE: BlendFunction.DIVIDE },
// {DST: BlendFunction.DST}, // DST and SKIP are the same
{ EXCLUSION: BlendFunction.EXCLUSION },
{ HARD_LIGHT: BlendFunction.HARD_LIGHT },
{ HARD_MIX: BlendFunction.HARD_MIX },
{ HUE: BlendFunction.HUE },
{ INVERT: BlendFunction.INVERT },
{ INVERT_RGB: BlendFunction.INVERT_RGB },
{ LIGHTEN: BlendFunction.LIGHTEN },
{ LINEAR_BURN: BlendFunction.LINEAR_BURN },
{ LINEAR_DODGE: BlendFunction.LINEAR_DODGE },
{ LINEAR_LIGHT: BlendFunction.LINEAR_LIGHT },
{ LUMINOSITY: BlendFunction.LUMINOSITY },
{ MULTIPLY: BlendFunction.MULTIPLY },
{ NEGATION: BlendFunction.NEGATION },
{ NORMAL: BlendFunction.NORMAL },
{ OVERLAY: BlendFunction.OVERLAY },
{ PIN_LIGHT: BlendFunction.PIN_LIGHT },
{ SATURATION: BlendFunction.SATURATION },
{ REFLECT: BlendFunction.REFLECT },
{ SCREEN: BlendFunction.SCREEN },
{ SOFT_LIGHT: BlendFunction.SOFT_LIGHT },
// {SRC: BlendFunction.SRC}, SET and SRC are the same
{ SUBTRACT: BlendFunction.SUBTRACT },
{ VIVID_LIGHT: BlendFunction.VIVID_LIGHT }
];
export const BLEND_FUNCTION_MENU_OPTIONS = {
menu: {
entries: BLEND_FUNCTION_BY_NAME.map((o, i) => {
return {
name: Object.keys(o)[0],
value: Object.values(o)[0]
};
})
}
};