@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
112 lines (111 loc) • 4.12 kB
JavaScript
;
import {
CorePhysicsAttribute,
physicsAttribNameLive,
PhysicsRBDRadiusAttribute,
PhysicsRBDHeightAttribute
} from "../PhysicsAttribute";
import { _getRBDFromObject } from "../PhysicsRBD";
import { touchRBDProperty } from "../../reactivity/RBDPropertyReactivity";
import { coreObjectClassFactory } from "../../geometry/CoreObjectFactory";
export var RBDCommonProperty = /* @__PURE__ */ ((RBDCommonProperty2) => {
RBDCommonProperty2["RADIUS"] = "radius";
RBDCommonProperty2["HEIGHT"] = "height";
return RBDCommonProperty2;
})(RBDCommonProperty || {});
const attributeHeightLive = physicsAttribNameLive(PhysicsRBDHeightAttribute.HEIGHT);
const attributeRadiusLive = physicsAttribNameLive(PhysicsRBDRadiusAttribute.RADIUS);
export function currentHeight(object, collider) {
const coreObjectClass = coreObjectClassFactory(object);
let _currentHeight = coreObjectClass.attribValue(object, attributeHeightLive);
if (_currentHeight == null) {
const shape = collider.shape;
_currentHeight = shape.halfHeight * 2;
coreObjectClass.setAttribute(object, attributeHeightLive, _currentHeight);
}
return _currentHeight;
}
export function currentRadius(object, collider) {
const coreObjectClass = coreObjectClassFactory(object);
let _currentRadius = coreObjectClass.attribValue(object, attributeRadiusLive);
if (_currentRadius == null) {
const shape = collider.shape;
_currentRadius = shape.radius;
coreObjectClass.setAttribute(object, attributeRadiusLive, _currentRadius);
}
return _currentRadius;
}
export function getPhysicsRBDHeight(expectedType, object) {
const body = _getRBDFromObject(object);
if (!body) {
console.warn("no rbd found");
return;
}
const colliderType = CorePhysicsAttribute.getColliderType(object);
if (colliderType == null || colliderType != expectedType) {
return;
}
const collider = body.collider(0);
if (!collider) {
return;
}
return currentHeight(object, collider);
}
export function getPhysicsRBDRadius(expectedType, object) {
const body = _getRBDFromObject(object);
if (!body) {
console.warn("no rbd found");
return;
}
const colliderType = CorePhysicsAttribute.getColliderType(object);
if (colliderType == null) {
console.warn("no colliderType found");
return;
}
if (colliderType != expectedType) {
console.warn(`colliderType '${colliderType}' not the expected one ('${expectedType}')`);
return;
}
const collider = body.collider(0);
if (!collider) {
console.warn("no collider found");
return;
}
return currentRadius(object, collider);
}
export function setPhysicsRBDHeightRadiusProperty(expectedType, object, targetRadius, targetHeight, lerp, updateObjectMatrix) {
const body = _getRBDFromObject(object);
if (!body) {
console.warn("no rbd found");
return;
}
const colliderType = CorePhysicsAttribute.getColliderType(object);
if (colliderType == null || colliderType != expectedType) {
return;
}
const collidersCount = body.numColliders();
const originalHeightAttrib = CorePhysicsAttribute.getHeight(object);
const originalRadiusAttrib = CorePhysicsAttribute.getRadius(object);
for (let i = 0; i < collidersCount; i++) {
const collider = body.collider(i);
if (!collider) {
return;
}
if (lerp < 1) {
targetHeight = lerp * targetHeight + (1 - lerp) * currentHeight(object, collider);
targetRadius = lerp * targetRadius + (1 - lerp) * currentRadius(object, collider);
}
collider.setHalfHeight(targetHeight * 0.5);
collider.setRadius(targetRadius);
const coreObjectClass = coreObjectClassFactory(object);
coreObjectClass.setAttribute(object, attributeHeightLive, targetHeight);
coreObjectClass.setAttribute(object, attributeRadiusLive, targetRadius);
touchRBDProperty(object, "height" /* HEIGHT */);
touchRBDProperty(object, "radius" /* RADIUS */);
const scaleXZ = targetRadius / originalRadiusAttrib;
object.scale.set(scaleXZ, targetHeight / originalHeightAttrib, scaleXZ);
if (updateObjectMatrix) {
object.updateMatrix();
}
}
}