@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
62 lines (61 loc) • 2.38 kB
JavaScript
;
import {
CorePhysicsAttribute,
PhysicsRBDColliderType,
physicsAttribNameLive,
PhysicsRBDRadiusAttribute
} from "../PhysicsAttribute";
import { _getRBDFromObject } from "../PhysicsRBD";
import { getPhysicsRBDRadius, RBDCommonProperty } from "./_CommonHeightRadius";
import { touchRBDProperty } from "../../reactivity/RBDPropertyReactivity";
import { coreObjectClassFactory } from "../../geometry/CoreObjectFactory";
const EXPECTED_TYPE = PhysicsRBDColliderType.SPHERE;
export function createPhysicsSphere(PhysicsLib2, object) {
const radius = CorePhysicsAttribute.getRadius(object) * object.scale.y;
return PhysicsLib2.ColliderDesc.ball(radius);
}
const attributeRadiusLive = physicsAttribNameLive(PhysicsRBDRadiusAttribute.RADIUS);
export function currentRadius(object, collider) {
const coreObjectClass = coreObjectClassFactory(object);
let _currentRadius = coreObjectClass.attribValue(object, attributeRadiusLive);
if (_currentRadius == null) {
const shape = collider.shape;
_currentRadius = shape.radius;
coreObjectClass.setAttribute(object, attributeRadiusLive, _currentRadius);
}
return _currentRadius;
}
export function _getPhysicsRBDSphereRadius(object) {
return getPhysicsRBDRadius(EXPECTED_TYPE, object);
}
export function _setPhysicsRBDSphereProperty(object, targetRadius, lerp, updateObjectMatrix) {
const body = _getRBDFromObject(object);
if (!body) {
console.warn("no rbd found");
return;
}
const colliderType = CorePhysicsAttribute.getColliderType(object);
if (colliderType == null || colliderType != EXPECTED_TYPE) {
return;
}
const collidersCount = body.numColliders();
const originalRadiusAttrib = CorePhysicsAttribute.getRadius(object);
for (let i = 0; i < collidersCount; i++) {
const collider = body.collider(i);
if (!collider) {
return;
}
if (lerp < 1) {
targetRadius = lerp * targetRadius + (1 - lerp) * currentRadius(object, collider);
}
collider.setRadius(targetRadius);
const coreObjectClass = coreObjectClassFactory(object);
coreObjectClass.setAttribute(object, attributeRadiusLive, targetRadius);
touchRBDProperty(object, RBDCommonProperty.RADIUS);
const newScale = targetRadius / originalRadiusAttrib;
object.scale.set(newScale, newScale, newScale);
if (updateObjectMatrix) {
object.updateMatrix();
}
}
}