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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { CorePhysicsAttribute, PhysicsRBDColliderType, physicsAttribNameLive, PhysicsRBDRadiusAttribute } from "../PhysicsAttribute"; import { _getRBDFromObject } from "../PhysicsRBD"; import { getPhysicsRBDRadius, RBDCommonProperty } from "./_CommonHeightRadius"; import { touchRBDProperty } from "../../reactivity/RBDPropertyReactivity"; import { coreObjectClassFactory } from "../../geometry/CoreObjectFactory"; const EXPECTED_TYPE = PhysicsRBDColliderType.SPHERE; export function createPhysicsSphere(PhysicsLib2, object) { const radius = CorePhysicsAttribute.getRadius(object) * object.scale.y; return PhysicsLib2.ColliderDesc.ball(radius); } const attributeRadiusLive = physicsAttribNameLive(PhysicsRBDRadiusAttribute.RADIUS); export function currentRadius(object, collider) { const coreObjectClass = coreObjectClassFactory(object); let _currentRadius = coreObjectClass.attribValue(object, attributeRadiusLive); if (_currentRadius == null) { const shape = collider.shape; _currentRadius = shape.radius; coreObjectClass.setAttribute(object, attributeRadiusLive, _currentRadius); } return _currentRadius; } export function _getPhysicsRBDSphereRadius(object) { return getPhysicsRBDRadius(EXPECTED_TYPE, object); } export function _setPhysicsRBDSphereProperty(object, targetRadius, lerp, updateObjectMatrix) { const body = _getRBDFromObject(object); if (!body) { console.warn("no rbd found"); return; } const colliderType = CorePhysicsAttribute.getColliderType(object); if (colliderType == null || colliderType != EXPECTED_TYPE) { return; } const collidersCount = body.numColliders(); const originalRadiusAttrib = CorePhysicsAttribute.getRadius(object); for (let i = 0; i < collidersCount; i++) { const collider = body.collider(i); if (!collider) { return; } if (lerp < 1) { targetRadius = lerp * targetRadius + (1 - lerp) * currentRadius(object, collider); } collider.setRadius(targetRadius); const coreObjectClass = coreObjectClassFactory(object); coreObjectClass.setAttribute(object, attributeRadiusLive, targetRadius); touchRBDProperty(object, RBDCommonProperty.RADIUS); const newScale = targetRadius / originalRadiusAttrib; object.scale.set(newScale, newScale, newScale); if (updateObjectMatrix) { object.updateMatrix(); } } }