@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
14 lines (13 loc) • 859 B
TypeScript
import type { Collider } from '@dimforge/rapier3d-compat';
import { Object3D } from 'three';
import { PhysicsLib } from '../CorePhysics';
export declare enum RBDCapsuleProperty {
RADIUS = "radius",
HEIGHT = "height"
}
export declare function createPhysicsCapsule(PhysicsLib: PhysicsLib, object: Object3D): import("@dimforge/rapier3d-compat").ColliderDesc;
export declare function currentHeight(object: Object3D, collider: Collider): number;
export declare function currentRadius(object: Object3D, collider: Collider): number;
export declare function _getPhysicsRBDCapsuleHeight(object: Object3D): number | undefined;
export declare function _getPhysicsRBDCapsuleRadius(object: Object3D): number | undefined;
export declare function _setPhysicsRBDCapsuleProperty(object: Object3D, targetScale: number, lerp: number, updateObjectMatrix: boolean): void;