@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
146 lines (145 loc) • 8.95 kB
TypeScript
import { Vector3 } from 'three';
import { PhysicsJointAttribute } from './PhysicsJoint';
import { CoreObjectType, ObjectContent } from '../geometry/ObjectContent';
export declare enum PhysicsIdAttribute {
WORLD = "PhysicsIdAttribute_worldId",
RBD_HANDLE = "PhysicsIdAttribute_rbdHandle",
DEBUG_WORLD = "PhysicsIdAttribute_debugWorldId"
}
export declare enum PhysicsRBDType {
FIXED = "fixed",
DYNAMIC = "dynamic",
KINEMATIC_VEL = "kinematicVelocityBased",
KINEMATIC_POS = "kinematicPositionBased"
}
export declare const PHYSICS_RBD_TYPES: PhysicsRBDType[];
export declare const PHYSICS_RBD_TYPE_MENU_ENTRIES: {
name: PhysicsRBDType;
value: number;
}[];
export declare enum PhysicsRBDColliderType {
CAPSULE = "capsule",
CONE = "cone",
CONVEX_HULL = "convex hull",
CUBOID = "cuboid",
CYLINDER = "cylinder",
SPHERE = "sphere",
TRIMESH = "trimesh",
HEIGHT_FIELD = "heightField"
}
export declare const PHYSICS_RBD_COLLIDER_TYPES: PhysicsRBDColliderType[];
export declare const PHYSICS_RBD_COLLIDER_TYPE_MENU_ENTRIES: {
name: PhysicsRBDColliderType;
value: number;
}[];
export declare enum PhysicsRBDCuboidAttribute {
SIZES = "sizes",
SIZE = "size"
}
export declare enum PhysicsRBDRadiusAttribute {
RADIUS = "radius"
}
export declare enum PhysicsRBDHeightAttribute {
HEIGHT = "height"
}
export declare enum PhysicsRBDCylinderAttribute {
HEIGHT = "height"
}
export declare enum PhysicsRBDHeightFieldAttribute {
HEIGHT_FIELD_ROWS = "heightFieldRows",
HEIGHT_FIELD_COLS = "heightFieldCols"
}
export declare enum PhysicsCommonAttribute {
RBD_ID = "RBDId",
RBD_TYPE = "RBDType",
COLLIDER_TYPE = "RBDColliderType",
BORDER_RADIUS = "borderRadius",
CAN_SLEEP = "RBDCanSleep",
DENSITY = "density",
RESTITUTION = "restitution",
FRICTION = "friction",
LINEAR_DAMPING = "linearDamping",
ANGULAR_DAMPING = "angularDamping",
LINEAR_VELOCITY = "linearVelocity",
ANGULAR_VELOCITY = "angularVelocity",
GRAVITY_SCALE = "gravityScale",
CHARACTER_CONTROLLER_ID = "characterControllerId",
CHARACTER_CONTROLLER_OFFSET = "characterControllerOffset",
CHARACTER_CONTROLLER_APPLY_IMPULSES_TO_DYNAMIC = "characterControllerApplyImpulsesToDynamic",
CHARACTER_CONTROLLER_SNAP_TO_GROUND_DISTANCE = "characterControllerSnapToGroundDistance",
CHARACTER_CONTROLLER_AUTO_STEP_MAX_HEIGHT = "characterControllerAutoStepMaxHeight",
CHARACTER_CONTROLLER_AUTO_STEP_MIN_WIDTH = "characterControllerAutoStepMinWidth",
CHARACTER_CONTROLLER_AUTO_STEP_ON_DYNAMIC = "characterControllerAutoStepOnDynamic",
CHARACTER_CONTROLLER_MAX_SLOPE_CLIMB_ANGLE = "characterControllerMaxSlopeClimbAngle",
CHARACTER_CONTROLLER_MIN_SLOPE_CLIMB_ANGLE = "characterControllerMinSlopeSlideAngle",
CHARACTER_CONTROLLER_UP = "characterControllerUp",
CHARACTER_CONTROLLER_CAMERA_OBJECT_PATH = "characterControllerCameraObjectPath"
}
type PhysicsAttribute = PhysicsCommonAttribute | PhysicsRBDCuboidAttribute | PhysicsRBDRadiusAttribute | PhysicsRBDHeightAttribute | PhysicsRBDHeightFieldAttribute | PhysicsJointAttribute;
export declare function physicsAttribNameLive(attribute: PhysicsAttribute): string;
export declare class CorePhysicsAttribute {
static setRBDHandle(object: ObjectContent<CoreObjectType>, value: number): void;
static getRBDHandle(object: ObjectContent<CoreObjectType>): number;
static deleteRBDHandle(object: ObjectContent<CoreObjectType>): void;
static setRBDId(object: ObjectContent<CoreObjectType>, value: string): void;
static getRBDId(object: ObjectContent<CoreObjectType>): string;
static setRBDType(object: ObjectContent<CoreObjectType>, value: PhysicsRBDType): void;
static getRBDType(object: ObjectContent<CoreObjectType>): PhysicsRBDType | undefined;
static setColliderType(object: ObjectContent<CoreObjectType>, value: PhysicsRBDColliderType): void;
static getColliderType(object: ObjectContent<CoreObjectType>): PhysicsRBDColliderType | undefined;
static setCanSleep(object: ObjectContent<CoreObjectType>, value: boolean): void;
static getCanSleep(object: ObjectContent<CoreObjectType>): boolean;
static setDensity(object: ObjectContent<CoreObjectType>, value: number): void;
static getDensity(object: ObjectContent<CoreObjectType>): number;
static setRestitution(object: ObjectContent<CoreObjectType>, value: number): void;
static getRestitution(object: ObjectContent<CoreObjectType>): number;
static setFriction(object: ObjectContent<CoreObjectType>, value: number): void;
static getFriction(object: ObjectContent<CoreObjectType>): number;
static setLinearDamping(object: ObjectContent<CoreObjectType>, value: number): void;
static getLinearDamping(object: ObjectContent<CoreObjectType>): number;
static setAngularDamping(object: ObjectContent<CoreObjectType>, value: number): void;
static getAngularDamping(object: ObjectContent<CoreObjectType>): number;
static setLinearVelocity(object: ObjectContent<CoreObjectType>, value: Vector3): void;
static getLinearVelocity(object: ObjectContent<CoreObjectType>, target: Vector3): void;
static setAngularVelocity(object: ObjectContent<CoreObjectType>, value: Vector3): void;
static getAngularVelocity(object: ObjectContent<CoreObjectType>, target: Vector3): void;
static setGravityScale(object: ObjectContent<CoreObjectType>, value: number): void;
static getGravityScale(object: ObjectContent<CoreObjectType>): number;
static setBorderRadius(object: ObjectContent<CoreObjectType>, value: number): void;
static getBorderRadius(object: ObjectContent<CoreObjectType>): number;
static setCuboidSizes(object: ObjectContent<CoreObjectType>, value: Vector3): void;
static getCuboidSizes(object: ObjectContent<CoreObjectType>, value: Vector3): void;
static setCuboidSize(object: ObjectContent<CoreObjectType>, value: number): void;
static getCuboidSize(object: ObjectContent<CoreObjectType>): number;
static setRadius(object: ObjectContent<CoreObjectType>, value: number): void;
static getRadius(object: ObjectContent<CoreObjectType>): number;
static setHeight(object: ObjectContent<CoreObjectType>, value: number): void;
static getHeight(object: ObjectContent<CoreObjectType>): number;
static setHeightFieldRows(object: ObjectContent<CoreObjectType>, value: number): void;
static getHeightFieldRows(object: ObjectContent<CoreObjectType>): number;
static setHeightFieldCols(object: ObjectContent<CoreObjectType>, value: number): void;
static getHeightFieldCols(object: ObjectContent<CoreObjectType>): number;
static setCharacterControllerId(object: ObjectContent<CoreObjectType>, value: string): void;
static getCharacterControllerId(object: ObjectContent<CoreObjectType>): string;
static setCharacterControllerOffset(object: ObjectContent<CoreObjectType>, value: number): void;
static getCharacterControllerOffset(object: ObjectContent<CoreObjectType>): number;
static setCharacterControllerUp(object: ObjectContent<CoreObjectType>, value: Vector3): void;
static getCharacterControllerUp(object: ObjectContent<CoreObjectType>, target: Vector3): void;
static setCharacterControllerMaxSlopeClimbAngle(object: ObjectContent<CoreObjectType>, value: number): void;
static getCharacterControllerMaxSlopeClimbAngle(object: ObjectContent<CoreObjectType>): number;
static setCharacterControllerMinSlopeSlideAngle(object: ObjectContent<CoreObjectType>, value: number): void;
static getCharacterControllerMinSlopeSlideAngle(object: ObjectContent<CoreObjectType>): number;
static setCharacterControllerApplyImpulsesToDynamic(object: ObjectContent<CoreObjectType>, value: boolean): void;
static getCharacterControllerApplyImpulsesToDynamic(object: ObjectContent<CoreObjectType>): boolean;
static setCharacterControllerSnapToGroundDistance(object: ObjectContent<CoreObjectType>, value: number): void;
static getCharacterControllerSnapToGroundDistance(object: ObjectContent<CoreObjectType>): number;
static setCharacterControllerAutoStepMaxHeight(object: ObjectContent<CoreObjectType>, value: number): void;
static getCharacterControllerAutoStepMaxHeight(object: ObjectContent<CoreObjectType>): number;
static setCharacterControllerAutoStepMinWidth(object: ObjectContent<CoreObjectType>, value: number): void;
static getCharacterControllerAutoStepMinWidth(object: ObjectContent<CoreObjectType>): number;
static setCharacterControllerAutoStepOnDynamic(object: ObjectContent<CoreObjectType>, value: boolean): void;
static getCharacterControllerAutoStepOnDynamic(object: ObjectContent<CoreObjectType>): boolean;
static setCharacterControllerCameraPath(object: ObjectContent<CoreObjectType>, value: string): void;
static getCharacterControllerCameraPath(object: ObjectContent<CoreObjectType>): string;
}
export {};