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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Object3D } from 'three'; import { AbstractRenderer } from '../../engine/viewers/Common'; import { CoreParticlesGpuComputeController } from './CoreParticlesGpuComputeController'; import { CoreParticlesRenderController } from './CoreParticlesRenderController'; import type { PolyScene } from '../../engine/scene/PolyScene'; import { ShaderName } from '../../engine/nodes/utils/shaders/ShaderName'; import { ParticlesSystemGpuSopNode } from '../../engine/nodes/sop/ParticlesSystemGpu'; import { TextureAllocationsController } from '../../engine/nodes/gl/code/utils/TextureAllocationsController'; import { GPUComputationConfigRef } from './gpuCompute/GPUComputationRenderer'; export declare class CoreParticlesController { readonly scene: PolyScene; private _node; readonly gpuController: CoreParticlesGpuComputeController; readonly renderController: CoreParticlesRenderController; private _shadersByName; private _shaderNames; private _uniformNames; protected _object: Object3D | undefined; protected _renderer: AbstractRenderer | undefined; constructor(scene: PolyScene, _node: ParticlesSystemGpuSopNode); object(): Object3D<import("three").Object3DEventMap> | undefined; renderer(): AbstractRenderer | undefined; dispose(): void; init(object: Object3D, renderer: AbstractRenderer): Promise<GPUComputationConfigRef | undefined>; stepSimulation(delta: number, configRef: GPUComputationConfigRef): void; reset(): Promise<GPUComputationConfigRef | undefined>; setError(message: string): void; node(): ParticlesSystemGpuSopNode; setShadersByName(shadersByName: Map<ShaderName, string>): void; shadersByName(): Map<ShaderName, string>; shaderNames(): ShaderName[]; uniformNames(): string[]; setPersistedTextureAllocationController(controller: TextureAllocationsController): void; private _debugCook; debugMessage(message: string): void; }