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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { coreObjectClassFactory } from "../geometry/CoreObjectFactory"; export var ParticlesAttribute = /* @__PURE__ */ ((ParticlesAttribute2) => { ParticlesAttribute2["PARTICLES_NODE_ID"] = "particles_nodeId"; ParticlesAttribute2["MATERIAL_NODE_ID"] = "particles_materialNodeId"; ParticlesAttribute2["DATA_TYPE"] = "particles_dataType"; ParticlesAttribute2["PRE_ROLL_FRAMES_COUNT"] = "particles_preRollFramesCount"; return ParticlesAttribute2; })(ParticlesAttribute || {}); export class CoreParticlesBaseAttribute { static _setVector2(object, attribName, value) { coreObjectClassFactory(object).addAttribute(object, attribName, value); } static _getVector2(object, attribName, target) { coreObjectClassFactory(object).attribValue(object, attribName, 0, target); } static _setNumber(object, attribName, value) { coreObjectClassFactory(object).addAttribute(object, attribName, value); } static _setBoolean(object, attribName, value) { coreObjectClassFactory(object).addAttribute(object, attribName, value); } static _getNumber(object, attribName, defaultValue) { const val = coreObjectClassFactory(object).attribValue(object, attribName, 0); if (val == null) { return defaultValue; } return val; } static _getBoolean(object, attribName, defaultValue) { const val = coreObjectClassFactory(object).attribValue(object, attribName, 0); if (val == null) { return defaultValue; } return val; } // protected static _setString(object: Object3D, attribName: ParticlesAttribute, value: string) { // CoreObject.addAttribute(object, attribName, value); // } // protected static _getString(object: Object3D, attribName: ParticlesAttribute): string | undefined { // return CoreObject.attribValue(object, attribName, 0) as string | undefined; // } } export class CoreParticlesAttribute extends CoreParticlesBaseAttribute { static setParticlesNodeId(object, value) { this._setNumber(object, "particles_nodeId" /* PARTICLES_NODE_ID */, value); } static getMaterialNodeId(object) { return this._getNumber(object, "particles_materialNodeId" /* MATERIAL_NODE_ID */, -1); } static setMaterialNodeId(object, value) { this._setNumber(object, "particles_materialNodeId" /* MATERIAL_NODE_ID */, value); } static getParticlesNodeId(object) { return this._getNumber(object, "particles_nodeId" /* PARTICLES_NODE_ID */, -1); } static setDataType(object, value) { this._setNumber(object, "particles_dataType" /* DATA_TYPE */, value); } static getDataType(object) { return this._getNumber(object, "particles_dataType" /* DATA_TYPE */, 0); } // static setAutoTextureSize(object: Object3D, value: boolean) { // this._setBoolean(object, ParticlesAttribute.AUTO_TEXTURE_SIZE, value); // } // static getAutoTextureSize(object: Object3D) { // return this._getBoolean(object, ParticlesAttribute.AUTO_TEXTURE_SIZE, true); // } // static setMaxTextureSize(object: Object3D, value: Vector2) { // this._setVector2(object, ParticlesAttribute.MAX_TEXTURE_SIZE, value); // } // static getMaxTextureSize(object: Object3D, target: Vector2) { // return this._getVector2(object, ParticlesAttribute.MAX_TEXTURE_SIZE, target); // } // static setTextureSize(object: Object3D, value: Vector2) { // this._setVector2(object, ParticlesAttribute.TEXTURE_SIZE, value); // } // static getTextureSize(object: Object3D, target: Vector2) { // return this._getVector2(object, ParticlesAttribute.TEXTURE_SIZE, target); // } static setPreRollFramesCount(object, value) { this._setNumber(object, "particles_preRollFramesCount" /* PRE_ROLL_FRAMES_COUNT */, value); } static getPreRollFramesCount(object) { return this._getNumber(object, "particles_preRollFramesCount" /* PRE_ROLL_FRAMES_COUNT */, 0); } }