UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

46 lines (45 loc) 2.55 kB
import { LngLatLike, Vector2Like } from '../../types/GlobalTypes'; import { Triangle } from 'three'; import { degToRad as _degToRad, radToDeg as _radToDeg, smoothstep as _smoothstep, smootherstep as _smootherstep } from 'three/src/math/MathUtils'; export declare const degToRad: typeof _degToRad; export declare const radToDeg: typeof _radToDeg; export declare function clamp(val: number, min: number, max: number): number; export declare const smoothstep: typeof _smoothstep; export declare const smootherstep: typeof _smootherstep; export declare function fit(val: number, srcMin: number, srcMax: number, destMin: number, destMax: number): number; export declare function fit01(val: number, destMin: number, destMax: number): number; export declare function fitClamp(val: number, srcMin: number, srcMax: number, destMin: number, destMax: number): number; export declare function mix(num0: number, num1: number, blend: number): number; export declare const fract: (number: number) => number; export declare function randFloat(x: number, y?: number): number; export declare function randVec2(uv: Vector2Like): number; export declare function rand(number: number | Vector2Like): number; export declare function round(number: number, stepSize: number): number; export declare function mod(number: number, _mod: number): number; export declare function highestEven(number: number): number; export declare function nearestPower2(num: number): number; export declare function pow2Inverse(num: number): number; export declare function geodesicDistance(lnglat1: LngLatLike, lnglat2: LngLatLike): number; export declare function expandTriangle(triangle: Triangle, margin: number): void; export declare function lerpFloat(current: number, target: number, blend: number): number; export declare class CoreMath { static Easing: import("./Easing").EasingDictionary; static degToRad: typeof _degToRad; static radToDeg: typeof _radToDeg; static clamp: typeof clamp; static smoothstep: typeof _smoothstep; static smootherstep: typeof _smootherstep; static fit01: typeof fit01; static fit: typeof fit; static fitClamp: typeof fitClamp; static mix: typeof mix; static fract: (number: number) => number; static rand: typeof rand; static round: typeof round; static highestEven: typeof highestEven; static nearestPower2: typeof nearestPower2; static pow2Inverse: typeof pow2Inverse; static randFloat: typeof randFloat; static randVec2: typeof randVec2; static lerpFloat: typeof lerpFloat; }