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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Vector3 } from "three"; import { arraySum, arrayMax } from "../ArrayUtils"; import { isNumber } from "../Type"; const _positionSrc = new Vector3(); const _positionDest = new Vector3(); export class CoreInterpolate { static perform(point_dest, points_src, attrib_name, distance_threshold, blend_with) { switch (points_src.length) { case 0: return point_dest.attribValue(attrib_name); case 1: return this._interpolate_with_1_point( point_dest, points_src[0], attrib_name, distance_threshold, blend_with ); default: return this._interpolate_with_multiple_points( point_dest, points_src, attrib_name, distance_threshold, blend_with ); } } static _interpolate_with_1_point(point_dest, point_src, attrib_name, distance_threshold, blend_with) { point_dest.position(_positionDest); point_src.position(_positionSrc); const distance = _positionDest.distanceTo(_positionSrc); const value_src = point_src.attribValue(attrib_name); if (isNumber(value_src)) { return this._weighted_value_from_distance( point_dest, value_src, attrib_name, distance, distance_threshold, blend_with ); } else { console.warn("value is not a number", value_src); return 0; } } static _weight_from_distance(distance, distance_threshold, blend_with) { return (distance - distance_threshold) / blend_with; } static _weighted_value_from_distance(point_dest, value_src, attrib_name, distance, distance_threshold, blend_with) { if (distance <= distance_threshold) { return value_src; } else { const value_dest = point_dest.attribValue(attrib_name); if (isNumber(value_dest)) { const blend = this._weight_from_distance(distance, distance_threshold, blend_with); return blend * value_dest + (1 - blend) * value_src; } else { console.warn("value is not a number", value_dest); return 0; } } } static _interpolate_with_multiple_points(point_dest, points_src, attrib_name, distance_threshold, blend_with) { const weighted_values_src = points_src.map((point_src) => { return this._interpolate_with_1_point(point_dest, point_src, attrib_name, distance_threshold, blend_with); }); return arrayMax(weighted_values_src) || 0; } // https://math.stackexchange.com/questions/1336386/weighted-average-distance-between-3-or-more-positions static weights(current_position, other_positions) { switch (other_positions.length) { case 1: return 1; case 2: return this._weights_from_2(current_position, other_positions); default: other_positions = other_positions.slice(0, 3); return this._weights_from_3(current_position, other_positions); } } static _weights_from_2(current_position, other_positions) { const dist_to_positions = other_positions.map((other_position) => current_position.distanceTo(other_position)); const distance_total = arraySum(dist_to_positions); return [dist_to_positions[1] / distance_total, dist_to_positions[0] / distance_total]; } static _weights_from_3(current_position, other_positions) { const dist_to_positions = other_positions.map((other_position) => current_position.distanceTo(other_position)); const distance_total = arraySum([ dist_to_positions[0] * dist_to_positions[1], dist_to_positions[0] * dist_to_positions[2], dist_to_positions[1] * dist_to_positions[2] ]); return [ dist_to_positions[1] * dist_to_positions[2] / distance_total, dist_to_positions[0] * dist_to_positions[2] / distance_total, dist_to_positions[0] * dist_to_positions[1] / distance_total ]; } }