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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, CubeUVReflectionMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, InstancedBufferAttribute, Object3D, Group, Color, InstancedMesh, Sprite, Points, Line, LineLoop, LineSegments, LOD, Mesh, SkinnedMesh, Bone, Skeleton, Shape, Fog, FogExp2, HemisphereLight, SpotLight, PointLight, DirectionalLight, AmbientLight, RectAreaLight, LightProbe, OrthographicCamera, PerspectiveCamera, Scene, CubeTexture, Texture, Source, DataTexture, ImageLoader, LoadingManager, AnimationClip, MaterialLoader, LoaderUtils, BufferGeometryLoader, Loader, FileLoader } from "three"; import * as Geometries from "three/src/geometries/Geometries.js"; import { getTypedArray } from "three/src/utils.js"; class ObjectLoader extends Loader { constructor(manager) { super(manager); } load(url, onLoad, onProgress, onError) { const scope = this; const path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; this.resourcePath = this.resourcePath || path; const loader = new FileLoader(this.manager); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load( url, function(text) { let json = null; try { json = JSON.parse(text); } catch (error) { if (onError !== void 0) onError(error); console.error("THREE:ObjectLoader: Can't parse " + url + ".", error.message); return; } const metadata = json.metadata; if (metadata === void 0 || metadata.type === void 0 || metadata.type.toLowerCase() === "geometry") { if (onError !== void 0) onError(new Error("THREE.ObjectLoader: Can't load " + url)); console.error("THREE.ObjectLoader: Can't load " + url); return; } scope.parse(json, onLoad); }, onProgress, onError ); } async loadAsync(url, onProgress) { const scope = this; const path = this.path === "" ? LoaderUtils.extractUrlBase(url) : this.path; this.resourcePath = this.resourcePath || path; const loader = new FileLoader(this.manager); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); const text = await loader.loadAsync(url, onProgress); const json = JSON.parse(text); const metadata = json.metadata; if (metadata === void 0 || metadata.type === void 0 || metadata.type.toLowerCase() === "geometry") { throw new Error("THREE.ObjectLoader: Can't load " + url); } return await scope.parseAsync(json); } parse(json, onLoad) { const animations = this.parseAnimations(json.animations); const shapes = this.parseShapes(json.shapes); const geometries = this.parseGeometries(json.geometries, shapes); const images = this.parseImages(json.images, function() { if (onLoad !== void 0) onLoad(object); }); const textures = this.parseTextures(json.textures, images); const materials = this.parseMaterials(json.materials, textures); const object = this.parseObject(json.object, geometries, materials, textures, animations); const skeletons = this.parseSkeletons(json.skeletons, object); this.bindSkeletons(object, skeletons); if (onLoad !== void 0) { let hasImages = false; for (const uuid in images) { if (images[uuid].data instanceof HTMLImageElement) { hasImages = true; break; } } if (hasImages === false) onLoad(object); } return object; } async parseAsync(json) { const animations = this.parseAnimations(json.animations); const shapes = this.parseShapes(json.shapes); const geometries = this.parseGeometries(json.geometries, shapes); const images = await this.parseImagesAsync(json.images); const textures = this.parseTextures(json.textures, images); const materials = this.parseMaterials(json.materials, textures); const object = this.parseObject(json.object, geometries, materials, textures, animations); const skeletons = this.parseSkeletons(json.skeletons, object); this.bindSkeletons(object, skeletons); return object; } parseShapes(json) { const shapes = {}; if (json !== void 0) { for (let i = 0, l = json.length; i < l; i++) { const shape = new Shape().fromJSON(json[i]); shapes[shape.uuid] = shape; } } return shapes; } parseSkeletons(json, object) { const skeletons = {}; const bones = {}; object.traverse(function(child) { if (child.isBone) bones[child.uuid] = child; }); if (json !== void 0) { for (let i = 0, l = json.length; i < l; i++) { const skeleton = new Skeleton().fromJSON(json[i], bones); skeletons[skeleton.uuid] = skeleton; } } return skeletons; } parseGeometries(json, shapes) { const geometries = {}; if (json !== void 0) { const bufferGeometryLoader = new BufferGeometryLoader(); for (let i = 0, l = json.length; i < l; i++) { let geometry; const data = json[i]; switch (data.type) { case "BufferGeometry": case "InstancedBufferGeometry": geometry = bufferGeometryLoader.parse(data); break; default: if (data.type in Geometries) { geometry = Geometries[data.type].fromJSON(data, shapes); } else { console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`); } } geometry.uuid = data.uuid; if (data.name !== void 0) geometry.name = data.name; if (geometry.isBufferGeometry === true && data.userData !== void 0) geometry.userData = data.userData; geometries[data.uuid] = geometry; } } return geometries; } parseMaterials(json, textures) { const cache = {}; const materials = {}; if (json !== void 0) { const loader = new MaterialLoader(); loader.setTextures(textures); for (let i = 0, l = json.length; i < l; i++) { const data = json[i]; if (cache[data.uuid] === void 0) { cache[data.uuid] = loader.parse(data); } materials[data.uuid] = cache[data.uuid]; } } return materials; } parseAnimations(json) { const animations = {}; if (json !== void 0) { for (let i = 0; i < json.length; i++) { const data = json[i]; const clip = AnimationClip.parse(data); animations[clip.uuid] = clip; } } return animations; } parseImages(json, onLoad) { const scope = this; const images = {}; let loader; function loadImage(url) { scope.manager.itemStart(url); return loader.load( url, function() { scope.manager.itemEnd(url); }, void 0, function() { scope.manager.itemError(url); scope.manager.itemEnd(url); } ); } function deserializeImage(image) { if (typeof image === "string") { const url = image; const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; return loadImage(path); } else { if (image.data) { return { data: getTypedArray(image.type, image.data), width: image.width, height: image.height }; } else { return null; } } } if (json !== void 0 && json.length > 0) { const manager = new LoadingManager(onLoad); loader = new ImageLoader(manager); loader.setCrossOrigin(this.crossOrigin); for (let i = 0, il = json.length; i < il; i++) { const image = json[i]; const url = image.url; if (Array.isArray(url)) { const imageArray = []; for (let j = 0, jl = url.length; j < jl; j++) { const currentUrl = url[j]; const deserializedImage = deserializeImage(currentUrl); if (deserializedImage !== null) { if (deserializedImage instanceof HTMLImageElement) { imageArray.push(deserializedImage); } else { imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) ); } } } images[image.uuid] = new Source(imageArray); } else { const deserializedImage = deserializeImage(image.url); images[image.uuid] = new Source(deserializedImage); } } } return images; } async parseImagesAsync(json) { const scope = this; const images = {}; let loader; async function deserializeImage(image) { if (typeof image === "string") { const url = image; const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; return await loader.loadAsync(path); } else { if (image.data) { return { data: getTypedArray(image.type, image.data), width: image.width, height: image.height }; } else { return null; } } } if (json !== void 0 && json.length > 0) { loader = new ImageLoader(this.manager); loader.setCrossOrigin(this.crossOrigin); for (let i = 0, il = json.length; i < il; i++) { const image = json[i]; const url = image.url; if (Array.isArray(url)) { const imageArray = []; for (let j = 0, jl = url.length; j < jl; j++) { const currentUrl = url[j]; const deserializedImage = await deserializeImage(currentUrl); if (deserializedImage !== null) { if (deserializedImage instanceof HTMLImageElement) { imageArray.push(deserializedImage); } else { imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) ); } } } images[image.uuid] = new Source(imageArray); } else { const deserializedImage = await deserializeImage(image.url); images[image.uuid] = new Source(deserializedImage); } } } return images; } parseTextures(json, images) { function parseConstant(value, type) { if (typeof value === "number") return value; console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", value); return type[value]; } const textures = {}; if (json !== void 0) { for (let i = 0, l = json.length; i < l; i++) { const data = json[i]; if (data.image === void 0) { console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); } if (images[data.image] === void 0) { console.warn("THREE.ObjectLoader: Undefined image", data.image); } const source = images[data.image]; const image = source.data; let texture; if (Array.isArray(image)) { texture = new CubeTexture(); if (image.length === 6) texture.needsUpdate = true; } else { if (image && image.data) { texture = new DataTexture(); } else { texture = new Texture(); } if (image) texture.needsUpdate = true; } texture.source = source; texture.uuid = data.uuid; if (data.name !== void 0) texture.name = data.name; if (data.mapping !== void 0) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); if (data.offset !== void 0) texture.offset.fromArray(data.offset); if (data.repeat !== void 0) texture.repeat.fromArray(data.repeat); if (data.center !== void 0) texture.center.fromArray(data.center); if (data.rotation !== void 0) texture.rotation = data.rotation; if (data.wrap !== void 0) { texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); } if (data.format !== void 0) texture.format = data.format; if (data.type !== void 0) texture.type = data.type; if (data.encoding !== void 0) texture.encoding = data.encoding; if (data.minFilter !== void 0) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); if (data.magFilter !== void 0) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); if (data.anisotropy !== void 0) texture.anisotropy = data.anisotropy; if (data.flipY !== void 0) texture.flipY = data.flipY; if (data.premultiplyAlpha !== void 0) texture.premultiplyAlpha = data.premultiplyAlpha; if (data.unpackAlignment !== void 0) texture.unpackAlignment = data.unpackAlignment; if (data.userData !== void 0) texture.userData = data.userData; textures[data.uuid] = texture; } } return textures; } parseObject(data, geometries, materials, textures, animations) { let object; function getGeometry(name) { if (geometries[name] === void 0) { console.warn("THREE.ObjectLoader: Undefined geometry", name); } return geometries[name]; } function getMaterial(name) { if (name === void 0) return void 0; if (Array.isArray(name)) { const array = []; for (let i = 0, l = name.length; i < l; i++) { const uuid = name[i]; if (materials[uuid] === void 0) { console.warn("THREE.ObjectLoader: Undefined material", uuid); } array.push(materials[uuid]); } return array; } if (materials[name] === void 0) { console.warn("THREE.ObjectLoader: Undefined material", name); } return materials[name]; } function getTexture(uuid) { if (textures[uuid] === void 0) { console.warn("THREE.ObjectLoader: Undefined texture", uuid); } return textures[uuid]; } let geometry, material; switch (data.type) { case "Scene": object = new Scene(); if (data.background !== void 0) { if (Number.isInteger(data.background)) { object.background = new Color(data.background); } else { object.background = getTexture(data.background); } } if (data.environment !== void 0) { object.environment = getTexture(data.environment); } if (data.fog !== void 0) { if (data.fog.type === "Fog") { object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); } else if (data.fog.type === "FogExp2") { object.fog = new FogExp2(data.fog.color, data.fog.density); } } if (data.backgroundBlurriness !== void 0) object.backgroundBlurriness = data.backgroundBlurriness; break; case "PerspectiveCamera": object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); if (data.focus !== void 0) object.focus = data.focus; if (data.zoom !== void 0) object.zoom = data.zoom; if (data.filmGauge !== void 0) object.filmGauge = data.filmGauge; if (data.filmOffset !== void 0) object.filmOffset = data.filmOffset; if (data.view !== void 0) object.view = Object.assign({}, data.view); break; case "OrthographicCamera": object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); if (data.zoom !== void 0) object.zoom = data.zoom; if (data.view !== void 0) object.view = Object.assign({}, data.view); break; case "AmbientLight": object = new AmbientLight(data.color, data.intensity); break; case "DirectionalLight": object = new DirectionalLight(data.color, data.intensity); break; case "PointLight": object = new PointLight(data.color, data.intensity, data.distance, data.decay); break; case "RectAreaLight": object = new RectAreaLight(data.color, data.intensity, data.width, data.height); break; case "SpotLight": object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); break; case "HemisphereLight": object = new HemisphereLight(data.color, data.groundColor, data.intensity); break; case "LightProbe": object = new LightProbe().fromJSON(data); break; case "SkinnedMesh": geometry = getGeometry(data.geometry); material = getMaterial(data.material); object = new SkinnedMesh(geometry, material); if (data.bindMode !== void 0) object.bindMode = data.bindMode; if (data.bindMatrix !== void 0) object.bindMatrix.fromArray(data.bindMatrix); if (data.skeleton !== void 0) object.skeleton = data.skeleton; break; case "Mesh": geometry = getGeometry(data.geometry); material = getMaterial(data.material); object = new Mesh(geometry, material); break; case "InstancedMesh": geometry = getGeometry(data.geometry); material = getMaterial(data.material); const count = data.count; const instanceMatrix = data.instanceMatrix; const instanceColor = data.instanceColor; object = new InstancedMesh(geometry, material, count); object.instanceMatrix = new InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16); if (instanceColor !== void 0) object.instanceColor = new InstancedBufferAttribute( new Float32Array(instanceColor.array), instanceColor.itemSize ); break; case "LOD": object = new LOD(); break; case "Line": object = new Line(getGeometry(data.geometry), getMaterial(data.material)); break; case "LineLoop": object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); break; case "LineSegments": object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); break; case "PointCloud": case "Points": object = new Points(getGeometry(data.geometry), getMaterial(data.material)); break; case "Sprite": object = new Sprite(getMaterial(data.material)); break; case "Group": object = new Group(); break; case "Bone": object = new Bone(); break; default: object = new Object3D(); } object.uuid = data.uuid; if (data.name !== void 0) object.name = data.name; if (data.matrix !== void 0) { object.matrix.fromArray(data.matrix); if (data.matrixAutoUpdate !== void 0) object.matrixAutoUpdate = data.matrixAutoUpdate; if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); } else { if (data.position !== void 0) object.position.fromArray(data.position); if (data.rotation !== void 0) object.rotation.fromArray(data.rotation); if (data.quaternion !== void 0) object.quaternion.fromArray(data.quaternion); if (data.scale !== void 0) object.scale.fromArray(data.scale); } if (data.castShadow !== void 0) object.castShadow = data.castShadow; if (data.receiveShadow !== void 0) object.receiveShadow = data.receiveShadow; if (data.shadow) { if (data.shadow.bias !== void 0) object.shadow.bias = data.shadow.bias; if (data.shadow.normalBias !== void 0) object.shadow.normalBias = data.shadow.normalBias; if (data.shadow.radius !== void 0) object.shadow.radius = data.shadow.radius; if (data.shadow.mapSize !== void 0) object.shadow.mapSize.fromArray(data.shadow.mapSize); if (data.shadow.camera !== void 0) object.shadow.camera = this.parseObject(data.shadow.camera); } if (data.visible !== void 0) object.visible = data.visible; if (data.frustumCulled !== void 0) object.frustumCulled = data.frustumCulled; if (data.renderOrder !== void 0) object.renderOrder = data.renderOrder; if (data.userData !== void 0) object.userData = data.userData; if (data.layers !== void 0) object.layers.mask = data.layers; if (data.children !== void 0) { const children = data.children; for (let i = 0; i < children.length; i++) { object.add(this.parseObject(children[i], geometries, materials, textures, animations)); } } if (data.animations !== void 0) { const objectAnimations = data.animations; for (let i = 0; i < objectAnimations.length; i++) { const uuid = objectAnimations[i]; object.animations.push(animations[uuid]); } } if (data.type === "LOD") { if (data.autoUpdate !== void 0) object.autoUpdate = data.autoUpdate; const levels = data.levels; for (let l = 0; l < levels.length; l++) { const level = levels[l]; const child = object.getObjectByProperty("uuid", level.object); if (child !== void 0) { object.addLevel(child, level.distance); } } } return object; } bindSkeletons(object, skeletons) { if (Object.keys(skeletons).length === 0) return; object.traverse(function(child) { if (child.isSkinnedMesh === true && child.skeleton !== void 0) { const skeleton = skeletons[child.skeleton]; if (skeleton === void 0) { console.warn("THREE.ObjectLoader: No skeleton found with UUID:", child.skeleton); } else { child.bind(skeleton, child.bindMatrix); } } }); } } const TEXTURE_MAPPING = { UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, CubeUVReflectionMapping }; const TEXTURE_WRAPPING = { RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping }; const TEXTURE_FILTER = { NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter }; export { ObjectLoader };